Kaspersky reported over 19 million attempts to deliver harmful or unwanted files disguised as popular games among Gen Z players.

In its monitoring from April 1, 2024, to March 31, 2025, the cybersecurity firm said more than 400,000 users worldwide were affected. Games often used to trick players include Grand Theft Auto (GTA), Minecraft, and Call of Duty.

“What unites them is the audience: Gen Z is the most digitally active generation, leaving behind a rich trail of data, clicks, and curiosity,” said Vasily Kolesnikov, security expert at Kaspersky. “This makes them a prime target, not because they’re careless, but because they’re constantly online, exploring, downloading, and sharing.”

GTA had the highest number of attack attempts, with Kaspersky logging 4,456,499 cases involving fake GTA-related files. The game’s open-world modding features and active online community make it attractive to cybercriminals. With GTA VI expected in 2026, experts warn of a possible spike in attacks linked to fake downloads or early access scams.

Minecraft followed with 4,112,493 attempts, mainly due to its strong modding culture and lasting popularity. Call of Duty and The Sims were also targeted, with 2,635,330 and 2,416,443 attack attempts, respectively.

Kaspersky noted that demand for cheats and cracked versions, especially during the release of competitive titles like Modern Warfare III, drives many of these attacks. The Sims fans looking for custom content or unreleased packs may also fall victim to harmful files disguised as mods.

Kaspersky’s report included an analysis of 20 well-known games popular with Gen Z, such as NBA, FIFA, The Sims, and Genshin Impact. The highest number of attempts was recorded in March 2025, with 1,842,370 cases.

The attacks can infect users’ devices with various types of malware, from downloaders and trojans to remote access tools and ransomware. Some attacks aim to steal gaming accounts, which are later sold on the dark web or in private forums.

Kaspersky’s Global Research and Analysis Team (GReAT) also found that stolen accounts and in-game items are increasingly being sold not only on the darknet but also on closed forums and Telegram channels. This trend suggests that such criminal activity is becoming easier to access.

“That’s why digital self-defense is no longer an option,” Kolesnikov said. “Learning how to recognize threats should be as natural as leveling up in a game.”

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