AMD’s Radeon Anti-Lag 2 is now available in “Ghost of Tsushima” Director’s Cut, marking the expansion of the company’s latency-reduction technology into another major title.
Originally launched earlier this year, Radeon Anti-Lag 2 integrates directly into games, reducing the delay between player input and on-screen actions for a more responsive experience.
The initial rollout of the feature included titles like “Counter-Strike 2” and “Dota 2” in partnership with Valve. The latest collaboration brings the technology to Ghost of Tsushima, developed by Sucker Punch Productions and Nixxes Software under PlayStation Studios. This is also the first game to combine Radeon Anti-Lag 2 with AMD’s FidelityFX Super Resolution (FSR) 3.1, which offers advanced frame generation technology.
FSR 3.1 uses optical flow and game data to create additional frames, resulting in significantly higher frame rates. However, frame generation alone does not address latency. Radeon Anti-Lag 2 steps in by decreasing the input-to-display delay when using FSR 3, making gameplay more responsive. This feature is particularly useful in titles that rely on high frame rates and precise timing.

Source: AMD
AMD’s internal testing showed a latency reduction of up to 28% when using Radeon Anti-Lag 2 alongside FSR 3.1 at 4K resolution on the Radeon RX 7800 XT graphics card. The technology helps lower latency not only during gameplay with frame generation but also when compared to playing without Anti-Lag 2.
For players of “Ghost of Tsushima,” this combination promises an improved gaming experience with smoother visuals and quicker responses.
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